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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: C2P
- Date: 16 Jan 1996 01:20:25 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4deugp$mpj@sunsystem5.informatik.tu-muenchen.de>
- References: <38231934@kone.fipnet.fi> <4d15h4$446@sunsystem5.informatik.tu-muenchen.de> <38231989@kone.fipnet.fi> <4d6gm7$jrq@sunsystem5.informatik.tu-muenchen.de> <38232019@kone.fipnet.fi>
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- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
-
-
- : > uhm well. I thought we were talking about more demoish (realtimish) fx
- : > here.
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- : Isnt 25fps enough you for a 3d scene with thousands of polygons?
-
- I didn't think about special fps.
- well, if blitter can keep up doing normal c2p then it's ok
- (which not only depends on fps but on cpu & number of passes)
-
- else removing 1 pass can help, with cpu doing 2 passes and blitter
- 1 insted of 2 you get factor 2 then...
-
- : -- _
- : a Stellar programmer _ //
- : "Amiga - back for the future" \X/
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